David Colson

Game Development | Physics

Exploring rectangle packing algorithms

10 March 2020

Guiding you through my exploration of rectangle packing algorithms, and learning a lesson in why overcomplicating things isn't always necessary.

How to make a simple entity-component-system in C++

9 February 2020

A quick look at how I made the simple entity-component-system implementation I could in my own game engine, and some future improvements you could make.

David Colson © 2019